LIGHT
1Mirror Resonator
Archetype:
Resonator
ATK:
0
DEF:
0
View:
4801
If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.
Mirror Resonator — Power Evaluation
Final Score: 72 ± 5 · Confidence: Medium
- Intrinsic: 69 · Deck: 71 · Meta: provisional
- Primary role: Synchro enabler · Secondary: Material body, Combo enabler
Why it scores here
Mirror Resonator scores as a highly splashable Synchro enabler whose value lies in flexible material provision and reliable special summoning, not in board-building power or disruption. The card's strength emerges from its 0 ATK/DEF frame and Level 1 Tuner status—ideal for Synchro summons—paired with consistent access from both hand and Graveyard when opponents deploy Extra Deck boards. Across 400 sampled decks spanning 43 archetypes, it maintains strong synergy with core Synchro partners (Synkron, Crimson, Red Rising Dragon), confirming practical utility in the enabler role. However, zero combo data and lack of top-card ranking prevent a higher score, and the card generates no inherent advantage or disruption beyond board presence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Effect 1 special summons from hand or Graveyard when opponent controls Extra Deck monsters, with once-per-turn summoning and two-zone access enabling reliable deployment (verified from card text and 400-deck adoption) |
| Combo & Conversion | 60 | No direct combo data supplied; conversion is inferred from textual Synchro enablement and 43-archetype partner synergy with Synchro bosses, confirming real enabler role but not measurable board scaling (inferred from card text and deck data partner list) |
| Resource Economy | 45 | Summons itself as a free body (net even); banished on leaving field creates acceptable cost for tutee role; zero card draw or refueling (verified from card text and accepted high deck adoption) |
| Effect & Interaction | 5 | No negation, removal, or disruption capabilities; Effect 2 modifies Level for Synchro only and provides no opponent interaction (verified from card text) |
| Material Utility | 90 | Ideal Level 1 Tuner with 0 ATK/DEF and clean generic material that converts even when negated; banishment on leaving field is acceptable cost for Synchro enabler role (verified from card text and core-to-Synchro-strategy adoption) |
| Resilience & Flexibility | 70 | Can summon from hand or Graveyard (two zones), persists once-per-turn across multiple turns, and multi-turn presence provides redundancy across 43 distinct archetypes (verified from card text and archetype diversity in deck data) |
| Deck-Building Efficiency | 80 | Level 1 0/0 frame is minimal garnet risk; 1.19 average copies and 336/400 decks at 1 copy confirm clean slot efficiency; splashable into 43 archetypes with no hard locks or self-restricting mechanics (observed from deck data.copies per deck and archetype distribution) |
Calculation
Weight profile: 0.7 Synchro enabler (Extender profile) + 0.3 Material body. Intrinsic ≈ 69, Deck ≈ 71, Meta = provisional. Modifiers: Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present; no combos supplied)
Strengths
- Level 1 Tuner: ideal Synchro material enabling flexible level-matching for diverse Synchro boss monsters
- Dual-zone access: hand or Graveyard special summoning under frequent gamestate (opponent controls Extra Deck monsters)
- Minimal garnet risk: 0 ATK/0 DEF frame and 1.19 average copies confirm clean deckbuilding efficiency
- 43-archetype portability: primary Resonator/Archfiend home; splashes into Blue-Eyes, Blackwings, Yubel, and broader Synchro strategies
- Multi-turn resilience: once-per-turn summoning paired with Graveyard access enables redundancy across turns
Weaknesses
- Zero interaction: pure enabler, no negation/removal/disruption; board-building relies entirely on Synchro payoffs
- No card advantage: self-summoning yields board presence only; all value downstream from combo completion
- Condition-gated: Effect 1 requires opponent Extra Deck control (reliable in practice but situational)
- Banishment on exit: temporary material status limits recursion or alternative uses outside Synchro summon
- Combo-dependent: card power hinges on Synchro payoff availability in the deck; no inherent standalone strength
Counters / choke points
- Creature removal before Synchro summon: negates both effects and material utility
- Extra Deck denial: floodgates preventing opponent summons disable Effect 1 trigger
- Synchro negation: blocking the Synchro summon leaves Mirror Resonator on field without payoff
- Graveyard disruption (Dimensional Fissure, Macro Cosmos, etc.): reduces GY access redundancy
Best use
Primary Synchro material/enabler; secondary going-second board-building starter. Decks: Resonator, Archfiend, Red Dragon Archfiend, Blackwings, Blue-Eyes Synchro.
Evidence & gaps
- Verified: Level 1 Tuner, 0 ATK/0 DEF (card text); Special Summon from hand or Graveyard when opponent controls Extra Deck monsters and you do not (card text Effect 1); Once-per-turn summoning limit on Effect 1 (card text); Banished when it leaves the field (card text Effect 1); Treat its Level as target opponent monster's original Level for Synchro Summon this turn (card text Effect 2); 400 decks run this card in main deck (deck data); 43 distinct archetypes include this card (deck data); Core card designation in Resonators guide from April 2023 (guide data)
- Observed: Average 1.19 copies per deck; 336 decks run 1, 53 run 2, 11 run 3 (deck data.copies per deck); Highest inclusion in Resonator (23%), Archfiend (22%), Resonators (18%) archetypes (deck data.archetypes); 69% of decks using it are XYZ/Synchro gameplay type (deck data.formats); Top co-occurrence partners are all Synchro enablers/bosses: Synkron (73.5%), Crimson (72.8%), Red Rising Dragon (72%), Scarlight (63.5%) (deck data.top partners)
- Inferred: Flexible level-matching mechanism enables diverse Synchro summons confirmed by partner list spanning multiple Synchro boss archetypes; Generic Tuner utility extends the card beyond Resonator home into 40 additional archetypes (40/43 are secondary/tertiary homes); Banishment cost on field exit is acceptable for material role, evidenced by 400/400 deck inclusion and stable 1.19 average copies; Minimal disruption card: primary value is enablement rather than interaction, inferred from text and lack of top-card ranking
- Data gaps: No combos supplied (0 appearances)—combo conversion measured by text inference and partner synergy only; boards and power indices unknown No banlist tokens—assumed unlimited copies; actual ban status in TCG/OCG/MasterDuel/DuelLinks unknown despite formats being listed No StatisticsCard (usage statistics unavailable)—archetype inclusion percentages inferred from 400-deck sample, not larger historical dataset No top-card ranking—cannot confirm meta centrality or tournament performance beyond provided deck sample






